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TigerCode

President

Posts: 8

I have been playing ROBLOX for almost 6 years; I joined in July of 2009. I am one of the founders of RoGo and helped build it to what it is now. I am also a game developer, so that means I don't really spend much time playing games.

I self-taught myself RBLX Lua. I don't consider myself an expert, although I do think I'm quite good. I am currently teaching myself HTML and PHP, using this website as practice. I wrote the code for a lot of the pages.

My two popular games are Dragon Rage and Christmas Rush (seasonal). Both places exceced over 1 million visits. My other popular games are Pond Life and Find the Epic Duck Hidden Badges. Those two places were some of my first games to get on the front page.

I am a member of RBXDev, so if you want to find me, my username is Tiger.


RoGo Magazine - TigerCode's Posts

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Egg Hunt 2017 – EBR Guide

Posted 6 months ago

Posted in Tutorials

Egg Hunt 2017 - EBR Guide

It’s been awhile since I’ve written something for RoGo, but I figured since this egg took multiple steps to complete, I’d throw together a little guide. With pictures.

Here’s a simple guide to the most complex egg this year. It takes multiple steps to complete, so I wasn’t able to fit this in the egg tracker, so individual tutorial it is! If there’s any confusion, hit me up on Twitter (@Tiger12289) so I can clarify the information.

Enough babbling on so that the article’s formatting looks good on the homepage.…

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Post-Processing Effects

Posted 1 year ago

Posted in ROBLOX News

Post-Processing Effects

Shaders has been an update I’ve been looking forward to since I saw the Hack Week project by Jeditkacheff and ThorIsViking. Out of all the projects released during that week, this was the one that I had hopes of actually being shipped to the platform. With ROBLOX’s most recent update, my wishes came true.

As a developer, my one focus when creating games is to make it as aesthetically pleasing as possible. Of course, this is a personal choice. I could easily just slap together a simple UI, mess with the lighting a little, and then call it a day… but where’s the fun in that?…

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RoGo October Update 2015 – New Staff

Posted 2 years ago

Posted in Featured Post

RoGo October Update 2015 - New Staff

To start this update, I would like to point out that our RoGo Present Tracker has been live and we are updating it as fast as possible. If you haven’t seen it yet, be sure to check it out!

Also, I would like to remind you that we ARE accepting community articles. To submit one, go here and follow the forum. A staff member will take a look at them, and if they like your article, they will publish it on the website (UNDER YOUR NAME!), so you can write for RoGo without being an employee!…

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RoGo Magazine Store 3.0

Posted 2 years ago

Posted in RoGo News

RoGo Magazine Store 3.0

For the past few months, I have been working on creating the new RoGo Magazine store. The current magazine store is majorly outdated and needs to be brought up to it’s current time. Before I show off some pictures of the new store, I want to explain what’s being added:

  • Reading the blog in-game (In progress)
  • Lounge area
  • Merchandise area (Clothing)
  • Paid advertisements

Besides the magazine store, there will also be an area for our partners to have their own building along a long street leading up to the store.…

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2014: Updates that Changed the Year

Posted 3 years ago

Posted in ROBLOX News

2014… a big year for developers. A lot of things happened in the past year, so I feel RoGo should dedicate an entire article showcasing some of these updates. Below are a list of all the updates I was able to think of, along with some help from fellow developers. The updates that happened this year changed ROBLOX in so many ways, such as many new features for Studio, Android Support, website changes, and so much more. Now, enough jabbering to make this paragraph look long.…


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