Showing posts by: DerAtomik

RoGo Magazine - DerAtomik's Posts

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GameBoy Emulator on ROBLOX!?

Posted 3 years ago

Posted in Reviews

GameBoy Emulator on ROBLOX!?

You heard it right, someone made a pretty realistic GameBoy Emulator in ROBLOX! It appears as if they took the code of an actual emulator, and converted it to Lua! However, it currently only runs Pokemon Red Version, and now a few other games. Question is, how good does it run and is it worth playing?

This is the title screen, there’s a loading screen before this, however.

Gameplay

It’s Pokemon, you should know how to play already! Gotta catch ‘em all, duh.…

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Custom Loading Screens

Posted 3 years ago

Posted in Tutorials

Custom Loading Screens

NOTE: This tutorial requires basic Lua knowledge.

It’s been a while, but I’m back with another tutorial! Today, I’m proud to show you how to create a custom loading screen for your place! If you didn’t know this was possible, now you do.


GIF courtesy of the ROBLOX Wiki.

Introduction

As it sounds, with custom loading screens, you can replace the default loading screen a player sees when they first enter a game. Not only is this possible, but the API (Service) that makes this possible also allows you to run LocalScripts on a player almost as soon as they enter the game!…

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Blasts from the staff!

Posted 3 years ago

Posted in Editorials

Blasts from the staff!

Welcome all RoGo Readers! Today, let’s hear from the staff of RoGo, including myself, about their favorite ROBLOX game(s) of all time! They also gave a brief description of why they like it. This article’s idea is by lion2323: the RoGo CEO! However, I only received 6 staff member’s submissions, so only 7 favorites are shown here. =(

NOTE: Click the game title to open a new tab/window to the game.


MrAtomikBlaster

Galleons

Galleons is a fun, teamwork game where players are placed on a ship, and you either control the ship, or help shoot down the other ship via the cannons on the ship.…

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Control your own fighting robot in ROBOT BLOX!

Posted 3 years ago

Posted in Reviews

Control your own fighting robot in ROBOT BLOX!
Click this image to view the game.

This is a new game by alexnewtron. It was released today, on December 20, 2014, and is already so packed it’s causing servers to crash! It was anticipated by many, including myself. So today, I shall tell you about my experience.


Gameplay

First, you will spawn in a lobby, where you can customize your robot. Playing will give you Bolts, which allows you to upgrade your robot. However, Bolts can also be purchased with Robux.…

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The 5 best and worst ROBLOX Updates (as of December, 2014)

Posted 3 years ago

Posted in Editorials

The 5 best and worst ROBLOX Updates (as of December, 2014)

Welcome to the first to RoGomas article! Merry RoGomas!

I’ve been on ROBLOX for a while, since November 18, 2008. I have nostalgia of my ROBLOXian past, but I still really enjoy modern ROBLOX. Why else would I be here, writing this article today for you? Anyway, today I’m going to talk about my personal favorite and most disliked ROBLOX Updates, as of December 2014.

DISCLAIMER:

This is my own personal opinion. You don’t have to agree with it. Always feel free to leave your own opinions down below in the comments.…

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BLOXgiving 2014 is here!

Posted 3 years ago

Posted in Reviews

BLOXgiving 2014 is here!

It’s that time of year again! Time flies for me, feels like last year’s wasn’t too long ago! Anyway, this year, ROBLOX decided to use three popular games to give two hats each, giving us a total of six hats. These hats are collected by obtaining badges.

BLOXgiving Games (Click image to view game)

Super Bomb Survival
The Mad Murderer
ROBLOX High School

 Hat Reviews

Super Bomb Survival

Turkey Parade Float (Super Bomb Survival)

How it looks when worn

It is attached to the top of your head and defies gravity.…

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New Loading Screen, Chat UI, and Custom Loading Screens!

Posted 3 years ago

Posted in ROBLOX News

New Loading Screen, Chat UI, and Custom Loading Screens!

As you’ve probably noticed, ROBLOX has a new loading screen and style to its in-game chat. But what you probably didn’t know about is a custom loading screen! That’s right, now developers have the capability of creating their own loading screen! It also allows them to execute any code while a player’s client is loading a game, so you can have assets and bricks loading at the same time! If you’re a developer, read this wiki article for more information.


I personally like these new features.…

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ROBLOX arrives on the Amazon App Store! (Kindle, Fire Phone, etc.)

Posted 3 years ago

Posted in ROBLOX News

ROBLOX arrives on the Amazon App Store! (Kindle, Fire Phone, etc.)
ROBLOX being played on a Kindle

ROBLOX has now been released on three mobile operating systems: iOS (iPhone, iPad, iPod), Android, and recently, Kindle. This means that ROBLOX is now available on most of the popular smartphone/tablet app stores. If ROBLOX continues creating ROBLOX for tablet/smartphones, their next platform will likely be Windows Phone OS or Blackberry. This is just my guess. As for other platforms that aren’t touch-screens, such as video game consoles, that may be a while. But I can see it becoming a thing someday.…

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Beginner Lua Lesson 7: Properties, Math, and String Manipulation

Posted 3 years ago

Posted in Tutorials

Previous Beginner Lua Lesson

First Beginner Lua Lesson

Properties

Every object in ROBLOX has properties. Properties is basically what makes up that object. A Part has many properties, including ones that affect its transparency, collision, and surfaces. Every ROBLOX object shares the following properties: Name (Obvious), ClassName (The type of Instance), & Archivable (Whether this object will be cloned when the Clone method is called on it or one of its ancestors). You’ll have to read the ROBLOX Wiki for information on properties of objects.…

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Beginner Lua Lesson 6: “return” and Callbacks

Posted 3 years ago

Posted in Tutorials

Previous Beginner Lua Lesson

First Beginner Lua Lesson

return

The word “return” is bold and dark blue, just like “function,” “end,” etc. What it does, essentially, allows you to retrieve anything from a separate function. You call upon the function, and in that function, add “return,” followed by what to send back to what called upon the function; these must be on the same line, spaced once.

Example

function RetrieveAlivePlayers()
local count = 0
for i, plyr in pairs(game.Players:GetPlayers()) do
if plyr.PlayerIsAlive.Value then --Pretend this exists on the Player
count = count + 1
end
end
return count
end

--Loop checks every 10 seconds how many Players are alive
while true do
local AlivePlayers = RetrieveAlivePlayers()
print("There are currently "..AlivePlayers.." alive!")
wait(10)
end

Callbacks

A callback is the same as a function mostly.…


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